
Unannounced MMORPG
Developer: Sharkmob
Platforms: PC/ Console
Release: N/A
Engine: Unreal 5
Role: Game Designer II
The project was an unannounced, unreleased AAA fantasy MMORPG with an original IP.
I was a feature owner and multidisciplinary pod leader. I drove system & content design and implementation on the following features:
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Economy: Building an in-depth online RPG economy with player-to-player trading, an auction house, resource gathering, professions, loot systems, and more.
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Quests: Delivering repeatable, dynamic content. Collaborating with stakeholders to establish and execute a vision, including; building content tools with engineers, leading narrative to create dynamic repeatable content, and establishing content placement with level design.
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Systems Design: Collaboratively creating dynamically changing content modifiers and rulesets to increase replayability and create a ‘living and changing world’.

