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Unannounced MMORPG

Developer: Sharkmob
Platforms: PC/ Console

Release: N/A

Engine:  Unreal 5
Role:  Game Designer II

The project was an unannounced, unreleased AAA fantasy MMORPG with an original IP.

I was a feature owner and multidisciplinary pod leader. I drove system & content design and implementation on the following features:

  • Economy: Building an in-depth online RPG economy with player-to-player trading, an auction house, resource gathering, professions, loot systems, and more.

  • Quests: Delivering repeatable, dynamic content. Collaborating with stakeholders to establish and execute a vision, including; building content tools with engineers, leading narrative to create dynamic repeatable content, and establishing content placement with level design.

  • Systems Design: Collaboratively creating dynamically changing content modifiers and rulesets to increase replayability and create a ‘living and changing world’.

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